Visual Effect Graph

Whether it’s a sci-fi hologram, a fire-breathing dragon or a rain-streaked window, the node-based effects and adaptive features in Visual Effect Graph empower you to create beautiful VFX in real-time.

Spaceship VFX Graph demo showcased at Unite LA 2018

VFX Graph Demo

Watch this demo created with VFX Graph. You can create a wide range of effects with Visual Effect Graph, from simple ones like sparks and smoke to more complex ones like the reactor energy core and pinscreen animation.

Create real-time VFX

See how to make fantastic effects with VFX Graph

Watch The Spaceship VFX graph demo and download the project. You can create a wide range of effects using Visual Effect Graph, from simple ones like sparks and smoke to more complex ones like the engine core and computer pin screen.

An entry point for visual effect artists

You can author configurable, reusable next-generation effects, ranging from simple to complex without writing any code. VFX Graph handles millions of particles on the GPU. Inspired by the leading tools for film visual effects software, it empowers artists to create standout VFX for games and more.

Authored and stored inside Visual Effect Assets

Every asset contains a graph with all the behavior for a stand-alone effect. An effect can consist of any combination of mesh, particles and more simulable containers handled by VFX Graph. It’s also integrated with many of the tools you already know and love, like Timeline.

Get started with this powerful new tool

In this video we compare the Visual Effect Graph to the existing Particle System and demonstrate the advantages of GPU simulated particles. We will also step through some case examples and demonstrate how to get started with this powerful new tool.

What’s new in the 2019.3 release

The VFX Graph now lets you use Shader Graph to create high-fidelity visual effects, so you can visually author your own pixel and fragment shaders and use them in VFX Graph to create custom looks.

Particle Strips generates triangle strips that connect individual particles so you can create trails, lines, and ribbons. You can also add Motion Vectors, so you can use the Post-Processing Motion Blur effect to add a blur to fast-moving objects. 

Interesting effects often depends on timing the spawning of particles. The per-spawner, time, loop, delay feature allows particles to be spawned a set number of times with predetermined intervals and spawning durations.

Visual Effect Graph is production-ready now

Learn more about how to get started with these features in the manual.

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