VFX Graph Demo
Watch this demo created with VFX Graph. You can create a wide range of effects with Visual Effect Graph, from simple ones like sparks and smoke to more complex ones like the reactor energy core and pinscreen animation.
Create real-time VFX
See how to make fantastic effects with VFX Graph
Watch The Spaceship VFX graph demo and download the project. You can create a wide range of effects using Visual Effect Graph, from simple ones like sparks and smoke to more complex ones like the engine core and computer pin screen.
An entry point for visual effect artists
You can author configurable, reusable next-generation effects, ranging from simple to complex without writing any code. VFX Graph handles millions of particles on the GPU. Inspired by the leading tools for film visual effects software, it empowers artists to create standout VFX for games and more.

Authored and stored inside Visual Effect Assets
Every asset contains a graph with all the behavior for a stand-alone effect. An effect can consist of any combination of mesh, particles and more simulable containers handled by VFX Graph. It’s also integrated with many of the tools you already know and love, like Timeline.
Get started with this powerful new tool
In this video we compare the Visual Effect Graph to the existing Particle System and demonstrate the advantages of GPU simulated particles. We will also step through some case examples and demonstrate how to get started with this powerful new tool.
What’s new in the 2019.3 release
The VFX Graph now lets you use Shader Graph to create high-fidelity visual effects, so you can visually author your own pixel and fragment shaders and use them in VFX Graph to create custom looks.
Particle Strips generates triangle strips that connect individual particles so you can create trails, lines, and ribbons. You can also add Motion Vectors, so you can use the Post-Processing Motion Blur effect to add a blur to fast-moving objects.
Interesting effects often depends on timing the spawning of particles. The per-spawner, time, loop, delay feature allows particles to be spawned a set number of times with predetermined intervals and spawning durations.
Learn more about VFX Graph from these blog articles
Now Available: The Spaceship Demo Project using VFX Graph and High-Definition Render Pipeline
Unity 2018.1 brought new levels of control and flexibility. With the introduction of Shader Graph, you can create flowing lava, gooey slime, beautiful lakes, flashing LEDs, and more.
Upgrading VFX in the FPS Sample with Visual Effect Graph
Learn how all the visual effects in the FPS Sample project were upgraded using Unity’s Visual Effect Graph to take advantage of the High Definition Render Pipeline (HDRP).
Download and try the Visual Effect Graph Samples
These samples illustrate different production scenarios that the Visual Effect Graph can handle, from simple particle systems to more complex systems with really specific behavior.
Creating explosive visuals with the Visual Effect Graph
The Visual Effect Graph uses GPU run compute shaders and a node-based workflow. Learn how to get started with this powerful tool, and discover tips and tricks for dynamic effects.
Watch our official sessions
The Spaceship VFX Graph Breakdown!
The node-base effects in Visual Effects Graph let you create amazing VFX in real-time. In this demo project, plenty of examples demonstrate the variety of effects you can achieve.
Creating explosive real-time visuals with the VFX Graph
VFX Graph is out of Preview in 2019.3. Discover how to use node-based effects and adaptive features to create striking, film-like VFX – such as fire, smoke or holograms – in real-time.
Real-time VFX Workflows in “The Heretic”
This video covers the production process behind key visual effects in “The Heretic” and explains how the team uses Unity's VFX Graph. You can apply these lessons to your own projects.