Graphics systems
MiddleVR supports any type of complex multi-display graphics systems. MiddleVR is compatible with immersive environments such as cave automatic virtual environments (CAVEs) and powerwalls, including curved screens requiring dynamic warping and blending. MiddleVR is also compatible with virtual stages for virtual production.

Flexible and intuitive
MiddleVR’s simple configuration tool allows you to easily configure any kind of graphics system, including the setup of 3D trackers and auto-detection of cluster nodes.
Key benefits
Unity integration
Work with Direct3D 11 and 12, Universal Render Pipeline and High Definition Render Pipeline, and debug directly from the Unity Editor.
Simplicity
Easy to set up, configure and use in Unity, with support offered for remote installation
Cross-industry applications
Used widely across architecture, manufacturing, training, and media and entertainment industries
Frequently asked questions
Yes. MiddleVR offers all the advanced graphics features necessary to run a Unity application in a cave automatic virtual environment (CAVE), including framelock, swaplock, genlock, 3D trackers and controllers, and stereoscopy.
Yes. MiddleVR offers all the advanced graphics features necessary to run a Unity application in a virtual stage: framelock, swaplock, genlock and camera tracking.
MiddleVR currently works only on Windows.
Yes. With tight integration with partners, MiddleVR supports blending and dynamic warping based on the viewer’s position in front of the screen.
Yes: OptiTrack, Vicon, ART, HTC Vive controllers, Mo-Sys (beta), stYpe (beta), and Vanishing Point (beta).