Iterate faster for higher quality
Cloud Build simplifies and automates your workflow, so your team can ship higher-quality games faster.
Turnkey migration and setup
Point Cloud Build towards your existing version control system and start building. Use continuous integration to trigger new builds when there’s a change to your project.
Cloud scale and automation
Move your build pipeline to the cloud to free up local workstations for higher-value activities, empowering your team to maximize resources and increase iteration.
Build once, deploy everywhere
Automate across platforms. Cloud Build works with all major mobile and desktop platforms, removing the need to maintain a unique infrastructure for each environment.
Best for Unity
Cloud Build is designed to work seamlessly with the Unity Editor and other Unity tools like Plastic SCM, making our product ecosystem your one-stop shop for development workflows.
“Cloud Build for Unity Teams managed our builds, so we could focus on our game.”
“Having our builds in the cloud, and giving people the ability to fetch it from wherever they are, out and about, is amazing.”
“The setup process for Cloud Build was trivial… we simply had to provide it with a link to our repo, and it spit out our first build.”
“It’s really changed our workflow… instead of waiting a couple of days or a week for a build we can now check in continuously.”
Frequently asked questions
Currently, Cloud Build supports project sizes up to 40 GB. Custom plans are available for larger projects. Contact us for a consultation.
Cloud Build supports iOS, Android, WebGL, Windows Desktop, macOS, and Linux from a single Unity project.
A source control repository. Git, Subversion (SVN), Mercurial, and Perforce are supported. Additionally, Cloud Build works with Plastic SCM.
No. Any required storage will be included at no additional cost. You will only be charged for the build minutes you consume each month.
Yes. Contact us with your specific requirements for a consultation.